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Clipping compared with UGC

Both put your brand in front of people through other people’s accounts. The difference is what triggers payment. UGC pays per asset. Clipping pays per view.

The models

UGC is commissioned content. You brief a creator, they make a video to spec, you pay the agreed fee, and you usually own or license the result to run as an ad. Payment happens on delivery and doesn’t depend on anyone watching.

Clipping is distribution. Dozens of editors cut or make content, post it on their own accounts, and are paid out of your budget for the views those posts earn. A clip nobody watches costs you nothing.

Where the risk sits

This is the whole comparison. With UGC, you carry the performance risk, because you’ve paid for the video before you know whether it works. With clipping, the editor carries it. They spend the hour editing, and if the clip flops they’ve earned nothing from it.

That changes what you’re buying. UGC buys a known quantity of assets. Clipping buys an unknown quantity of attention.

Where UGC wins

Where clipping wins

Running both

They aren’t rivals. The usual sequence is to clip first and watch which cuts and which audiences respond, then commission UGC against what already proved itself, instead of guessing the brief up front.

For what the clipping side costs, see what a campaign costs, or size up a budget. The paid-ads version of this comparison is in clipping compared with running ads.

Want to try the clipping side?

Tell us what you’re promoting and what you can spend. On a first campaign, a million views in 90 days or you don’t pay our fee.

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